Bridging tangible and virtual realities: computational procedures for data-informed participatory processes

Publikation: Bidrag til tidsskriftReviewForskningfagfællebedømt

Standard

Bridging tangible and virtual realities : computational procedures for data-informed participatory processes. / Hermansdorfer, Mariusz; Skov-Petersen, Hans; Fricker, Pia; Borg, Kane; Belesky, Philip.

I: Journal of Digital Landscape Architecture, Bind 5, 2020, s. 354-365.

Publikation: Bidrag til tidsskriftReviewForskningfagfællebedømt

Harvard

Hermansdorfer, M, Skov-Petersen, H, Fricker, P, Borg, K & Belesky, P 2020, 'Bridging tangible and virtual realities: computational procedures for data-informed participatory processes', Journal of Digital Landscape Architecture, bind 5, s. 354-365. https://doi.org/10.14627/537690036

APA

Hermansdorfer, M., Skov-Petersen, H., Fricker, P., Borg, K., & Belesky, P. (2020). Bridging tangible and virtual realities: computational procedures for data-informed participatory processes. Journal of Digital Landscape Architecture, 5, 354-365. https://doi.org/10.14627/537690036

Vancouver

Hermansdorfer M, Skov-Petersen H, Fricker P, Borg K, Belesky P. Bridging tangible and virtual realities: computational procedures for data-informed participatory processes. Journal of Digital Landscape Architecture. 2020;5:354-365. https://doi.org/10.14627/537690036

Author

Hermansdorfer, Mariusz ; Skov-Petersen, Hans ; Fricker, Pia ; Borg, Kane ; Belesky, Philip. / Bridging tangible and virtual realities : computational procedures for data-informed participatory processes. I: Journal of Digital Landscape Architecture. 2020 ; Bind 5. s. 354-365.

Bibtex

@article{e74b06ea983b4e3c8cbf359132155194,
title = "Bridging tangible and virtual realities: computational procedures for data-informed participatory processes",
abstract = "Driven by technological advances, growing amounts of available data, and an emergent need for participatory processes, landscape architecture is witnessing a moment of disruption whereby formerly separated areas of operation become increasingly connected. While distinctions between various aspects of the design process are diminishing, a need for a novel, more inclusive toolset arises. The {\textquoteleft}tangible table{\textquoteright} paradigm is an attempt at combining intuitive ways of physical modelling with datadriven design strategies and the interactive simulation of naturally occurring phenomena. Despite its existence for more than 20 years, tangible tables have mainly focused on very specific workflows and therefore have not found wider adoption in landscape architectural practice or education. We list the limitations of previous implementations and introduce a novel oftware solution aimed at popularizing tangible table setups. Our software is embedded in a widespread visual programming environment, which allows for straightforward augmentation of physical models with computational design techniques. Using a week-long PhD course as a case study, we demonstrate the usefulness of the proposed software and its potential applications to solving various landscape architectural challenges through increased emphasis on participatory processes.",
author = "Mariusz Hermansdorfer and Hans Skov-Petersen and Pia Fricker and Kane Borg and Philip Belesky",
year = "2020",
doi = "10.14627/537690036",
language = "English",
volume = "5",
pages = "354--365",
journal = "Journal of Digital Landscape Architecture",
issn = "2367-4253",
publisher = "Wichmann",

}

RIS

TY - JOUR

T1 - Bridging tangible and virtual realities

T2 - computational procedures for data-informed participatory processes

AU - Hermansdorfer, Mariusz

AU - Skov-Petersen, Hans

AU - Fricker, Pia

AU - Borg, Kane

AU - Belesky, Philip

PY - 2020

Y1 - 2020

N2 - Driven by technological advances, growing amounts of available data, and an emergent need for participatory processes, landscape architecture is witnessing a moment of disruption whereby formerly separated areas of operation become increasingly connected. While distinctions between various aspects of the design process are diminishing, a need for a novel, more inclusive toolset arises. The ‘tangible table’ paradigm is an attempt at combining intuitive ways of physical modelling with datadriven design strategies and the interactive simulation of naturally occurring phenomena. Despite its existence for more than 20 years, tangible tables have mainly focused on very specific workflows and therefore have not found wider adoption in landscape architectural practice or education. We list the limitations of previous implementations and introduce a novel oftware solution aimed at popularizing tangible table setups. Our software is embedded in a widespread visual programming environment, which allows for straightforward augmentation of physical models with computational design techniques. Using a week-long PhD course as a case study, we demonstrate the usefulness of the proposed software and its potential applications to solving various landscape architectural challenges through increased emphasis on participatory processes.

AB - Driven by technological advances, growing amounts of available data, and an emergent need for participatory processes, landscape architecture is witnessing a moment of disruption whereby formerly separated areas of operation become increasingly connected. While distinctions between various aspects of the design process are diminishing, a need for a novel, more inclusive toolset arises. The ‘tangible table’ paradigm is an attempt at combining intuitive ways of physical modelling with datadriven design strategies and the interactive simulation of naturally occurring phenomena. Despite its existence for more than 20 years, tangible tables have mainly focused on very specific workflows and therefore have not found wider adoption in landscape architectural practice or education. We list the limitations of previous implementations and introduce a novel oftware solution aimed at popularizing tangible table setups. Our software is embedded in a widespread visual programming environment, which allows for straightforward augmentation of physical models with computational design techniques. Using a week-long PhD course as a case study, we demonstrate the usefulness of the proposed software and its potential applications to solving various landscape architectural challenges through increased emphasis on participatory processes.

U2 - 10.14627/537690036

DO - 10.14627/537690036

M3 - Review

VL - 5

SP - 354

EP - 365

JO - Journal of Digital Landscape Architecture

JF - Journal of Digital Landscape Architecture

SN - 2367-4253

ER -

ID: 257668590